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Love Maine Lobster Claw Game

A live lobster vending/arcade game.

 TitleAuthorDescription
The Vending Jackpot: How to Build and Manage Your Own Profitable Vending Business
Ronnie TalentAs a vending operator, you'll enjoy the personal freedom of making money without being there. While you're having dinner, playing with your kids, or going to the ball game, your machines are making a steady, reliable income, automatically! Packed with insider strategies!
The Art of Game Design: A book of lenses
Jesse SchellAnyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.* 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.* Winner of Game Developer's 2008 Front Line Award in the book category
The Art of Game Design: A Deck of Lenses
Jesse SchellWould you like to design world-class games? The Deck of lenses is the ultimate game design creativity toolkit! Companion to the acclaimed book The Art of Game Design: A Book of Lenses, this convenient deck contains 100 unique "lens cards" each featuring key questions that will make your game great, and a magnificent color illustration to help you remember each principle. The lenses span every aspect of game design - story, game mechanics, technology, aesthetics, psychology, creativity, teamwork, playtesting, and even business issues. Included instructions explain how to use the cards to design board, card, and videogames. Whether you are a novice or expert game designer, this deck of lenses will change the way you look at games. What people are saying about "The Art of Game Design" System:"A toolchest crossed with a kaleidoscope" -Heather Kelly "Comprehensive and Practical" -Will Wright "Fertilizer for the subconscious" -Kyle Gabler "Inspiring and practical for both veterans and beginners" -Bob Bates
Beginning Android Games
Mario ZechnerBeginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress. What you’ll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What’s Next?
The Game Design Reader: A Rules of Play Anthology
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Business & Legal Primer for Game Development
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
iPhone & iPad Game Development For Dummies (For Dummies (Computers))
Neal Goldstein, Jon Manning and Paris Buttfield-AddisonHere's the scoop on building and marketing great games for the iPhone and iPad!The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.Neal Goldstein, leader of an iPhone app startup company, and his co-authors show you how to build a game that will sell, include quality graphics, market your game through the App Store, and more. Whether you're a programming novice or an experienced developer looking to enter the game market, here's how to get going.Games for the iPhone are among the hottest apps in Apple's App StoreLearn to build two game applications – from beginning to endWritten by successful mobile app developers, this guide begins with how to get started, including downloading the SDK and filling your toolboxCovers programming with Objective-C and Cocoa, what makes a good game, graphics, and creating good mobile appsExplains how to market your game through the App StoreiPhone and iPad Game Development For Dummies can start you on a fun hobby or a lucrative career.Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
Vending Machine Fundamentals: How To Build Your Own Route
Steven WoodbineA self help guide for starting and building a vending machine business. Covers goals, financing, company structure,analyzing your resources, vending business models, finding locations, service vehicles, maintaining your machines, managing inventory and tracking business growth. This book is full of field tested tips and tricks to get you started. In addition you will find a good deal of basic business information as well.
Game Programming for Teens
Maneesh SethiDo you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"
How to Start a Vending Business
Antoine CameronThe Gumball Guru vending course provides information and advice about starting a bulk vending route, covering how to buy a route, how to run a route, candy choices, vending machine brands and related topics. Here is what you will discover in this book. How to find cheap vending machines with these 3 simple techniques... 3 little known, yet simple ways to find locations for your vending machines... Secrets of expert bulk vendors that few people ever know about... 3 proven steps to a successful vending route... 2 simple keys (that are right in front of your eyes) to finding the cheapest candy for your route... Warning: 3 thins you should never do when it comes to bulk vending... how to not pay commissions to your vending locations... When to buy a vending route from someone and how to do it... 7 everyday but often overlooked tips and tricks for getting free locations... How often to change your candy... How to keep track your expenses... The once famous but forgotten secret that instantly allows you to double your vending route in months... Antoine Cameron actually runs a vending business this is not some theory book with a whole bunch of fluff this guy knows his stuff. Matt Simpson I thank you so much for the advice I just received and the tips I got from your book. I am a college professor and I am looking to service about 30 bulk candy machines on the side for extra money. I am taking your advice and I will buy the vending machines used with the sources you gave me. Once again thank you. Tim Holmes I just read through your ebook and found it very informative. Thanks for all that great advice. A lot of it I wish I had read 10 years ago instead of discovering it the hard way. But that was then and now I am much more seasoned. I am just starting up a new route and have used PN95's in the past with good success but am now considering the move to vendesign 4 in 1. Thanks again for all the great information. Ron Haynes "I just wanted to write and say thank you for offering you expertise to those of us that are exploring or starting in the vending business. Your willingness to not only offer to help but be proactive in reaching out speaks volumes about your character. I know the time it takes to set up a website, and build a newsletter. It's no small task. Your concern for my success is greatly appreciated and I wish great times for the future for both of us. If there is ever anything I can do for you to return the favor, please just ask.

Tags arcade games vending
Address 22 Pearl Street
Biddeford, ME 04005
USA
Telephone866-638-2657
Web marineeco.com
Type Business Opportunity