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FreedomVOICE

FreedomVOICE offers affiliates the opportunity to sell three popular FreedomVOICE products: FreedomVOICE Virtual Office, a leading virtual phone system service, FaxFreedom, an intuitive Internet faxing service, and AdTrakker, a sought-after real estate call capture system.

 TitleAuthorDescription
Building a Profitable Online Accounting Practice
Jack FoxThe first complete guide to taking advantage of the huge and growing market for Internet accounting services for small businessesThe Internet provides accountants with exciting new opportunities for expanding their practices by affording them unprecedented access to the huge small business market. The first comprehensive book on the subject, this book describes proven strategies for creating a thriving virtual accounting practice. Expert Jack Fox presents in-depth coverage of the various accounting and consulting services that accountants can offer to small business owners via the Internet. He describes successful techniques for identifying potential clients and packaging and marketing services, and arms readers with a complement of valuable tools for helping them get started in virtual accounting, including detailed business plans, numerous tables, forms, checklists, and connections with leading virtual accounting service providers.
Telecom For Dummies
Stephen P. OlejniczakWorldwide telecom spending was over $4 trillion in 2004, and virtually all 12 million businesses in the U.S. buy phone and other telecom servicesOur book shows people at small and medium-sized businesses how to make sense of telecom lingo and get the best dealsIncludes an overview of the major players in the telecom industry and an easy-to-understand explanation of the existing telecom infrastructureHelps people pinpoint the telecom services best suited to their business needs, understand billing, and troubleshoot problemsCovers emerging industry trends, such as Voice over Internet Protocol (VoIP), and how they can help businesses cut costs
The Internet Book: Everything You Need to Know About Computer Networking and How the Internet Works (4th Edition)
Douglas E Comer Internet Book, The: Everything You Need to Know About Computer Networking and How the Internet Works, 4/e utilizes a non-technical perspective to explain the technology of how computers communicate, what the Internet is, how the Internet works, and what the Internet can do for people. This book works to fully connect readers to the “big picture” by presenting a solid overview of networking and the Internet, rather than burying them with details. Comer assumes no prior background in computer networking or the Internet. Introduces computer communication system concepts and technology, reviews the history of the Internet and its growth, describes basic Internet technology and capabilities, and describes services currently available on the Internet and how to use them. For anyone interested in learning how to navigate the Internet to its full potential.
Virtual Justice: The New Laws of Online Worlds
Greg LastowkaTens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you? In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law. Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Julian DibbellPlay Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of “virtual loot farmers”: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
Internet Business Intelligence: How to Build a Big Company System on a Small Company Budget
David VineBusiness Intelligence-the acquisition, management, and utilization of information-is crucial in the global marketplace of the 21st-century. This savvy handbook explains how even the smallest firm can use inexpensive Web resources to create an Internet Business Intelligence System (IBIS) that rivals the multimillion-dollar systems of Fortune 500 companies. IBIS tracks competitors, explore markets, and evaluates opportunities and risks. It can also be used to launch a business, find customers, test new products, and increase sales.
202 Things You Can Make and Sell for Big Profits (202 Things You Can Make & Sell for Big Profits)
James StephensonThe New Encyclopedias for Supplemental Income Filled with 202 proven money-making opportunities, each book in this popular series outlines a multitude of ways you can supplement your income. The internet has expanded the market for homemade goods to a global marketplace. This book offers 202 products that you can easily make or sell for a profit across the street or across the world, with step-by-step instructions.
How to Create Multiple Streams of Income: Buying Homes in Nice Areas With Nothing Down
Peter Conti and David FinkelJoin self-made millionaires Peter Conti and David Finkel as they show you how to create multiple streams of income buying homes in nice areas with nothing down. These are the same two men who led a small group of investors to San Diego, California and locked up over $1.5 million worth of real estate with only $37 down! Now for the first time ever you can learn the inside secrets of exactly how they did it--and how you can too. You learn: How to buy homes in nice areas with nothing down. 7 fun, easy ways to earn up to an extra $100,000 this year investing in real estate. How you can build a million dollar net worth in 5 years or less. How to win the money game and earn a six-figure income investing from your home. This book will share with you over 25 ways to find motivated sellers (including specific phone scripts and marketing materials you can use right away.) You'll learn the step by step negotiating system called the Instant Offer System that has made the authors two of the most famous real estate investor trainers of the past decade. And you'll learn how to sell your properties the fastest, easiest way possible. All this and more...
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Julian DibbellPlay Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.The desire for virtual goods--magic swords, enchanted breastplates, and special, hard-to-get elixirs--has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now--with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred--look more and more like the future.
Virtual Law: Navigating the Legal Landscape of Virtual Worlds
Benjamin DuranskeThis book introduces readers to the emerging and exciting world of virtual law. It examines current cases and legislation impacting virtual world providers and users, and makes predictions about the future application of current law. It addresses the application of intellectual property law (copyright, trademark, and patent), criminal law, property law, contract law, securities law, tax law, and civil procedure. It also provides practical advice to lawyers who wish to create a virtual world presence for their practice or who have clients with virtual world connections. The book includes extensive appendices listing in-world and web-based resources for practitioners and legal scholars.