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 TitleAuthorDescription
Teach Yourself Desktop Publishing
Christopher LumgairDesktop publishing has become the industry standard for publishers and freelancers alike. Teach Yourself Desktop Publishing is a practical course in desktop publishing that includes up-to-date information on the latest software and techniques.
Producing Open Source Software: How to Run a Successful Free Software Project
Karl Fogel The corporate market is now embracing free, "open source" software like never before, as evidenced by the recent success of the technologies underlying LAMP (Linux, Apache, MySQL, and PHP). Each is the result of a publicly collaborative process among numerous developers who volunteer their time and energy to create better software. The truth is, however, that the overwhelming majority of free software projects fail. To help you beat the odds, O'Reilly has put together Producing Open Source Software, a guide that recommends tried and true steps to help free software developers work together toward a common goal. Not just for developers who are considering starting their own free software project, this book will also help those who want to participate in the process at any level. The book tackles this very complex topic by distilling it down into easily understandable parts. Starting with the basics of project management, it details specific tools used in free software projects, including version control, IRC, bug tracking, and Wikis. Author Karl Fogel, known for his work on CVS and Subversion, offers practical advice on how to set up and use a range of tools in combination with open mailing lists and archives. He also provides several chapters on the essentials of recruiting and motivating developers, as well as how to gain much-needed publicity for your project. While managing a team of enthusiastic developers -- most of whom you've never even met -- can be challenging, it can also be fun. Producing Open Source Software takes this into account, too, as it speaks of the sheer pleasure to be had from working with a motivated team of free software developers.
Free Software, Free Society: Selected Essays of Richard M. Stallman
Joshua Gay and Richard M. StallmanFree Software, Free Society: Selected Essays of Richard M. Stallman is a book by Joshua Gay compiling different essays of Richard M. Stallman. * The intersection of ethics, law, business and computer software is the subject of these essays and speeches by MacArthur Foundation Grant winner, Richard M. Stallman. This collection includes historical writings such as The GNU Manifesto, which defined and launched the activist Free Software Movement, along with new writings on hot topics in copyright, patent law, and the controversial issue of "trusted computing." Stallman takes a critical look at common abuses of copyright law and patents when applied to computer software programs, and how these abuses damage our entire society and remove our existing freedoms. He also discusses the social aspects of software and how free software can create community and social justice. * The first edition was published 8 years ago by GNU Press under the GNU Free Documentation License. * Essays contained in this book deal mainly about ethics, law, business and their application to computer software. * The introduction is written by Lawrence Lessig, professor at Stanford University. * The book is divided into three main parts, and also includes a fourth one with GNU licenses: [1] The GNU Project and the Free Software Foundation, [2] Copyrights, Copylefts and Patents, [3] Creating a Free Society, [4] GNU Licenses. * Money raised from the sale of this book supports the development of free software and documentation.
Project Planning & Control Using Primavera P6: For all industries including Versions 4 to 7
Mr Paul E HarrisPrimavera Systems Inc. originally asked the author to write this book and this publication is ideal for people who would like to gain an understanding of how the software operates up to an intermediate level. It covers Primavera Versions from 3.5 to 7 and it explains some of the differences from SureTrak, P3, Microsoft Project and Asta Powerproject to assist people converting form other products. The book is designed to teach planners and schedulers in any industry how to setup and use the software in a project environment. It explains in plain English and in a logical sequence, the steps required to create and maintain an unresourced and resourced schedule. It tackles some of the more complex aspects of the software that the user manual does not address. It highlights the sources of information and the methods that should be employed to produce a realistic and useful project schedule. The book provides advice on how on how the many software options may be applied to projects environments and it aims to teach readers how to plan and control projects created within the software package and stays focused on explaining how to use Primavera to schedule projects by: - Concentrating on the core functions required to set up an enterprise environment and how to plan and control projects. - Providing command lists at the start of each chapter as a quick reference. - Providing a comprehensive table of contents and index of all topics. The book is intended to be used: - As a self teach book, or - A user guide, or - A training manual for a three day training course and the book is a PMI Approved Course.
SoftWhere
Frank E. JerseyThe book is about the life cycle of a computer software company from inception to eventual sale. Software is a book reflecting on the experiences of the author as he founded, managed and sold a computer software and services firm. Real management situations are highlighted and addressed. The subject matter addressed and questions presented throughout the book privide all entrepreneurs and managers insight into their respective companies and should better position them for their own IPO, ongoing management or acquisition.
Understanding Open Source and Free Software Licensing
Andrew M. St. LaurentIf you've held back from developing open source or free software projects because you don't understand the implications of the various licenses, you're not alone. Many developers believe in releasing their software freely, but have hesitated to do so because they're concerned about losing control over their software. Licensing issues are complicated, and both the facts and fallacies you hear word-of-mouth can add to the confusion.Understanding Open Source and Free Software Licensing helps you make sense of the different options available to you. This concise guide focuses on annotated licenses, offering an in-depth explanation of how they compare and interoperate, and how license choices affect project possibilities. Written in clear language that you don't have to be a lawyer to understand, the book answers such questions as: What rights am I giving up? How will my use of OS/FS licensing affect future users or future developers? Does a particular use of this software--such as combining it with proprietary software--leave me vulnerable to lawsuits?Following a quick look at copyright law, contracts, and the definition of "open source," the book tackles the spectrum of licensing, including:The MIT (or X), BSD, Apache and Academic Free licenses The GPL, LGPL, and Mozilla licenses The QT, Artistic, and Creative Commons licenses Classic Proprietary licenses Sun Community Source license and Microsoft Shared Source project The book wraps up with a look at the legal effects--both positive and negative--of open source/free software licensing.Licensing is a major part of what open source and free software are all about, but it's still one of the most complicated areas of law. Even the very simple licenses are tricky. Understanding Open Source and Free Software Licensing bridges the gap between the open source vision and the practical implications of its legal underpinnings. If open source and free software licenses interest you, this book will help you understand them. If you're an open source/free software developer, this book is an absolute necessity.
Software Estimation: Demystifying the Black Art (Best Practices (Microsoft))
Steve McConnellOften referred to as the “black art” because of its complexity and uncertainty, software estimation is not as difficult or puzzling as people think. In fact, generating accurate estimates is straightforward—once you understand the art of creating them. In his highly anticipated book, acclaimed author Steve McConnell unravels the mystery to successful software estimation—distilling academic information and real-world experience into a practical guide for working software professionals. Instead of arcane treatises and rigid modeling techniques, this guide highlights a proven set of procedures, understandable formulas, and heuristics that individuals and development teams can apply to their projects to help achieve estimation proficiency.Discover how to: Estimate schedule and cost—or estimate the functionality that can be delivered within a given time frame Avoid common software estimation mistakes Learn estimation techniques for you, your team, and your organization * Estimate specific project activities—including development, management, and defect correction Apply estimation approaches to any type of project—small or large, agile or traditional Navigate the shark-infested political waters that surround project estimates When many corporate software projects are failing, McConnell shows you what works for successful software estimation.
Exploring Adobe InDesign CS5 (Design Exploration Series)
Terry RydbergIn the world of design, projects don't come with directions. The "recipe book" approach used by most software books does little to prepare designers for the demands of a highly competitive industry. EXPLORING ADOBE INDESIGN CS5 takes a different approach With its emphasis on typography and critical thinking, EXPLORING ADOBE INDESIGN CS5 transforms the novice into a professional who is able to use the software while applying industry-standard design principles. In addition to understanding how to use the new features of Adobe InDesign CS5, readers learn to identify each project's challenges and to strategize the best production sequence. Chapters and projects are carefully organized to move learners from basic operations to creating complex documents. Each chapter builds on the skills presented in the previous chapter. As in industry, the emphasis throughout is on technical accuracy and productivity.
Desktop Publishing & Design for Dummies
Roger C. Parker"A …For Dummies book from the foremost authority on desktop publishing and design is a dream come true." — Dan Gookin, Bestselling Author of DOS For Dummies® "Desktop Publishing & Design For Dummies provides the reader with all the basics for successful design in a simple, step-by-step manner." — Jill Robbins Israel, Editor-in-Chief, Technique MagazineIncludes Newsletter "How-To" Insert!With all the desktop publishing software and books around, it seems like anyone can be a designer these days. But it's not so easy to whip up a well-designed brochure or newsletter without some guidance. Design guru Roger C. Parker reveals simple yet innovative techniques so you can create persuasive presentations, snazzy brochures, and informative newsletters — all without using an expensive design firm. Ask for IDG Books' …For Dummies® Books, the Fun and Easy Way to Find Out about Computers. Also look for IDG Books' PCs For Dummies®, 4th Edition, the fun and easy way to get started on your PC right away, and PageMaker® 6.5 For Dummies®, Internet Edition, the fast and friendly way to publish documents on the Web!Inside, find helpful advice on how to:Apply basic design building blocks to any of the popular desktop publishing and page layout programsChoose the right computer hardware and softwareScan photographs and place them on your pageTake the mystery out of choosing the right typeface and type size for headlines, sub-heads, body copy, and captionsEffectively use color in your publications — and know what to avoidSet up your files correctly to avoid service bureau hasslesSpeak the language with a glossary of over 200 important design termsSave time and money with numerous efficiency tipsPlus, a special insert that provides a step-by-step introduction to the process of creating a newsletter
The Business of Software: What Every Manager, Programmer, and Entrepreneur Must Know to Thrive and Survive in Good Times and Bad
Michael A. CusumanoThe world's leading expert on the global software industry and coauthor of the bestseller Microsoft Secrets reveals the inner workings of software giants like IBM, Microsoft, and Netscape and shows what it takes to create, develop, and manage a successful company -- in good times and bad -- in the most fiercely competitive business in the world. In the $600 billion software industry it is the business, not the technology, that determines success or failure. This fact -- one that thousands of once glamorous start-ups have unhappily discovered for themselves -- is the well-documented conclusion of this enormously readable and revealing new book by Michael Cusumano, based on nearly twenty years of research and consulting with software producers around the world. Cusumano builds on dozens of personal experiences and case studies to show how issues of strategy and organization are irrevocably linked with those of managing the technology and demonstrates that a thorough understanding of these issues is vital to success. At the heart of the book Cusumano poses seven questions that underpin a three-pronged management framework. He argues that companies must adopt one of three basic business models: become a products company at one end of the strategic spectrum, a services company at the other end, or a hybrid solutions company in between. The author describes the characteristics of the different models, evaluates their strengths and weaknesses, and shows how each is more or less appropriate for different stages in the evolution of a business as well as in good versus bad economic times. Readers will also find invaluable Cusumano's treatment of software development issues ranging from architecture and teams to project management and testing, as well as two chapters devoted to what it takes to create a successful software start-up. Highlights include eight fundamental guidelines for evaluating potential software winners and Cusumano's probing analysis, based on firsthand knowledge, of ten start-ups that have met with varying degrees of success. The Business of Software is timely essential reading for managers, programmers, entrepreneurs, and others who follow the global software industry.

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